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Introduction of Chinese Chess Game

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The Board

As can be seen from the diagram, the board is very different from the one used for Western chess. The pieces are played on the lines, not on the squares; the playing field is therefore a grid of nine files (numbered here for traditional game notation ) and ten ranks, making it 40 percent larger than the Western chessboard.
 
The markings on the board have the following significance:
  1. The blank strip dividing the two sides is the river. This is important for two pieces: the elephant, which can advance only as far as the near bank, and the soldier, which achieves greater power of movement (promotion) as soon as it reaches the far bank. The river is usually decorated with a calligraphic inscription such as "River Boundary" hejie, or sometimes a more elaborate motto.

  2. The nine points marked by an X on each side constitute the castle or palace. The general and his two mandarins cannot leave this area.

  3. The small markings on the third and fourth ranks on each side are simply an aid to the initial placement of the soldiers and the cannons. All other pieces are placed on the first rank.

Moves of the Pieces

In all cases except that of the cannon, pieces move when capturing just as they do when not capturing.

General. One square in any non-diagonal direction within the castle. Cannot move outside the castle. In addition, the general has the theoretical power of moving like a rook along a file from his own castle to the enemy castle, to capture the opposing general. Therefore it is illegal to make any move that leaves your own general on an open file opposite the opposing general, because to do so would be to move into check.

Mandarin. One square in any diagonal direction within the castle. Cannot move outside the castle.

Elephant. Two points in any diagonal direction. It must move two points, and cannot leap another piece of either colour. Cannot cross the river. An elephant can thus reach only seven points on the board.

Horse. One point in any non-diagonal direction, followed by one point in a diagonal direction, so that it ends two points away from where it started. This is similar to the knight move in Western chess, except that the move is blocked by any piece occupying the point at the "elbow" of the move. Hence it is important to remember that the non-diagonal part of the move comes first.

Chariot. Any number of points in any non-diagonal direction. Cannot leap. This is just like the rook move in Western chess.

Cannon. When not capturing, moves just like the chariot. When capturing, must leap a single piece of either colour before proceeding to the point occupied by the target piece. This intervening piece is called a screen.

Soldier. One point straight forward. After it reaches the opposite river bank, can move one point forward or directly sideways. Never moves diagonally or backward. No further promotion is gained when a soldier reaches the farthest rank of the board.

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